My journey with Twinmotion started with unreal engine and Cinema 4D, I had a lowly GTX 1050 TI which made adding things like texture and vegetation a nightmare, my workflow usually began by creating a 3D model as I design a floorplan in either Revit or ArchiCAD and then rendering them out in cinema 4D or Unreal engine these renders looked Phenomenal but took ages to finish, I am not blaming the software was more my machine,
Twinmotion came right at a time I was shopping around for something faster and kinder on my system, it gave me balance and speed and the ability to visualize my work faster, at no extra cost to my PC.
Let’s look at Twinmotion and how it can improve your workflow.
Where To Download
Download Twinmotion before we start, you need to go to the Unreal engine site and download it or get it here
The next step is to get the Twinmotion direct link plugin for the application you are using, the ones that are available at this moment is Archicad, Revit, Sketch-up, and RIKCAD, get it here
The Twinmotion user interface is simple and straightforward, consisting of 3 parts, the first being the object and material panel on the left side, a layers panel on the right side, and the editing area below, it’s like using a mobile app, you get basically what you need
Twinmotion comes pre-packed with objects and materials and two landscapes, with options to add your own materials, objects and landscapes, navigation in Twinmotion is very straight forward, you drag and drop objects into the work area from the left panel, you can move the objects around by clicking on them and dragging them around you can rotate or resize the said object just as easy, it took me about an hour to fully understand Twinmotion, that’s just how easy it is to use
My favorite thing in the application is the weather function that allows you to intuitively change the weather of your scene when you want rain, a cloudy day, or a sunny day, you don’t have to manually tinker with lights, or create the rain or snow everything is created on the go, the build-in vegetation also changes color with the slider, I know you can do all these in other render apps, but look at the amount of time that’s cut down by it being there available at the tweak of a slider.
The lighting is another function that is my favorite, the ability to change the white balance and ambient occlusion without having to spend a lot of time tweaking or looking around for them in menus is a godsend,
I first thought that the flat and rocky grasslands included in Twinmotion were very limiting but as time went by, I found that the sculpting option made it a lot easier and you can add any ground material to the landscape and even paint on it.
Importing 3d models from other applications are made easy with the direct link plugin, or you can simply import the object if it not from another application that does not support direct link or if you downloaded a 3d model from the internet, supported file systems are FBX, SKP, obj, c4d and 17 others, twin motion also includes a landscape import option that supports height maps and points, this means you can import heightmaps from software like world creator, or even downloaded height maps
one of the most interesting features in Twinmotion is the Bimmotion function, all you do is create a start point by going into media, Bimmotion, and then exporting it, you can send the export to a client and that client can walk around in the world you have created with either mouse and keyboard or joystick.
Twinmotion renders in minutes, imagine how it could change the speed of your workflow if you are an architect, designer or architectural technologist, or even a project manager at a firm,
This is my honest opinion of the software and how it increased the speed of my work, it also opened other avenues for my portfolio, there’s a lot that Twinmotion can do in conjunction with software like AutoCAD, Revit, Sketchup, and more, it doesn’t have a steep learning curve, try it out you will not be disappointed.